Let us start with a word about music and titles. Each page subtitle is taken from some song that I felt fit with the page content. For your listening pleasure, I have coded RealAudio versions of the songs in question. They are linked to the subtitles. (Note: some browsers will download the file to your desktop; to listen, drag it to your RealMedia player.)
Notes: Spoilers all over, and a litcrit-type going hog wild over the literary value of this show. The term postmodern will, no doubt, appear; this should not be cause for concern, it’s just a reflex.
A Moment for Enthusiasm
Before we get going, I just have to say: The visuals on this show are absolutely the most incredible you have ever seen. Guaranteed. The backgrounds, and especially the skies are stunningly beautiful. Three-d movement of objects is perfect. The composition is…wow. Shots like Faye’s silhouette against the red sky in “Hard Luck Woman”…wow. I mean…wow.
OK, I’m done being speechless, on to the verbosity.
Stories in Song
When a song tells a story it does so in a different manner than most examples of prose or even poetry. I often hear good story-songs called poetry, but that ignores the music itself. A song doesn’t need lyrics to tell a story. If you haven’t already, listen to “Last Train Home.” Not a word all through the song, but it still tells a story. You can hear it. I even wrote a version of the story I hear, many long moons ago; it was probably the best story I wrote in my first eight years of writing stories.
Why am I bending your ear (or eye at least) about this? Because I think that Cowboy Bebop tells a story in the same way a song would. We get evocative bits: brief images, partial pictures, clues. These work the same way music does, by sparking associations that weave together, if you’re paying attention to them, into a bigger picture. Never the whole picture, though. That’s a great deal of the artistry and attraction of it, for me.
Show
Consider “Gateway Shuffle.” Never once, in that entire episode, does any character do anything so obvious as hold up that little yellow phial and say “oh, gee, this must be the virus!” No, instead we hear a passing comment about how an agent who infiltrated Space Warriors was scragged; see Faye get a package from a shot-up pilot; see Twinkle wigged by Spike’s attempts to open the package; and see a rack of yellow phials, which you can only recognize if you’ve really been paying attention to the obscured shape of what’s in the package, lowered into a canister marked with the biohazard seal. Come to that, for a long while we don’t even have anyone tell anyone else, directly, what the virus does. Instead we see gorillas in cages, hear that the virus acts on the 2% genetic difference between humans and apes and see Harrison in a cage too, and hear his cry that he doesn’t want to become a monkey.
It isn’t until the last minutes of the show that we have even the oblique clarity of Twinkle’s statement that humans have gone outside nature and she means to return them juxtaposed with a shot of Harrison going all hairy and be-fanged. Then we have her proclamation, “I’m going to turn you all into apes!” This build up is what makes that final shot of their ship so powerful. The hyper-envelope is closed, the Space Warriors’ ship brakes, and the last phial slips out of Twinkle’s pocket. The last things we see are her horrified face, the phial shattering on the forward windows and, after an outtake of Faye joining the Bebop, the lone sea-rat squeaky toy sitting on the console. No speeches about cosmic justice, no long involved philosophical ramblings about how the SW used the wrong tactics but they might have had a point about the sea rats after all. No overt parallels between the sea-rats being killed by humans and humans being killed by the SW. It’s all left for us to think based on those last shots.
Indirection is the name of the game for this show. The imagery used to evoke feelings, stories, thoughts is downright brutal at times, but it’s never obvious. Consider one of the early shots in “Gateway Shuffle.” Twinkle’s goons have just shot up the restaurant. Their little holo-ad starts up, telling all and sundry that Space Warriors seek to protect endangered species. This shows against a scene of dead bodies strewn around the darkened room. The contrast is entirely arresting, and says huge volumes about the ironic and self-defeating nature of fanaticism no matter how good the cause.
Watanabe and Co. seem especially fond of exercising this style in order to talk about human nature. “Sympathy for the Devil” and “Pierrot le Fou,” while considerably darker than “Gateway Shuffle,” follow much the same pattern.
Consider how we find out that Wen is not actually a child. Spike goes, he thinks, to rescue the kid and winds up getting shot by someone who says he was alive when man lived only on the Earth. At the same time, back on the Bebop, Faye and Jet find a news clip about Wen and are shocked when they see it’s from thirty years ago. Spike’s scene explains Jet and Faye’s while their scene illustrates Spike’s. As we, the audience, put the two together, we have Wen’s story told only in pictures: the pastoral scene with his parents, the explosion, and Wen heaving himself from under his parents’ seared bodies, the only thing left alive in the blasted landscape. It’s this, rather than any explicit homily or pop psych analysis, that gives us to understand just why Wen finds ease in his death in the end.
Consider the presentation of the files Jet finds in Section 13 on Pierrot le Fou. We are shown flashes, very similar to the way in which characters’ memory flashbacks are presented. We see something being inserted into a cell, DNA sequences, a syringe drawing in a thread of blood, the cat with two-toned eyes in an observation window. We see shots of a checker-board room and a man slumped down, interspersed with le Fou wired up to a table and in great pain and stress until the shot of the slumped man shows his face completely vacant. All of these are shown washed out with white, which reminded me a great deal of the effect you get with an overdose of laughing gas at the dentist. In fact, all of le Fou’s scenes are drawn in very subdued colors, the only brightness being the red of either blood or fire. It’s rather as though we see the story through le Fou’s eyes: dark, haunted by disjointed and whited out memories of pain, the only brightness that of violence. Which, as Jet points out, marches with le Fou’s childish and regressed state of mind. Thus, the other source of bright colors, the amusement park.
Don’t Tell
This preference makes sense of two episodes that we might otherwise take for filler fluff: “Toys in the Attic” and “Mushroom Samba”. These episodes have, indeed, almost nothing to do with the overarching plot threads. What they do instead is explore the characters.
Indirectly, of course.
In the first case, we have the Lessons.
Lesson One by Jet: “Humans were meant to work and sweat for their money after all. Those that try to get rich quick or live at the expense of others all get divine retribution somewhere along the way.” This voice over is accompanied by a buck naked Jet, having just been fleeced at dice by Faye, looking for something to wear. We have seen already, in “Black Dog Serenade” and “Ganymede Elegy” that Jet’s unbending ethics make him vulnerable to those who are less honorable and more flexible; that doesn’t stop him from holding firm.
Lesson Two by Faye: “‘Survival of the fittest’ is the law of the land. To fool and to be fooled is the reason we live. I’ve never had anything good happen to me when I trust others.” This as she sits, surrounded by her winnings off Jet. It should be obvious to all and sundry that Faye does, indeed, have what we might call trust issues. On the other hand, she does keep putting herself in a position to be fooled, to trust. Consider Whitney Hagas Matsumoto. Faye will say one thing, but act another, and like Jet her actions leave her open to pain.
Lesson Three by Ed: “If you see a stranger, follow him!” This while Ed takes the infrared glasses to look for space monsters. Quintessential Ed. For one thing, this seems to be how she lives her life; it’s certainly how she came to be on the Bebop. It also displays her casual fearlessness, as she goes monster searching. It’s worth noting that she winds up eating the thing that’s been biting her crewmates. Ed is definitely the wild card that tends to come through in a pinch with an oddball but effective solution.
Lesson Four by Spike: “You shouldn’t leave things in the fridge.” Having just been bitten by what grew on a very old lobster. Spike does tend to focus on the present and practical moment, or at least try very hard to do so. He avoids the big, philosophical picture whenever possible.
9/6/03: One of my correspondents points out another possible interpretation for Spike’s lesson. One of the purposes of refrigeration is to preserve something, food in this case. If, however, one leaves it in too long, the preservative effect fails and the food goes bad. Spike has, metaphorically, put his past in the fridge until he can get back around to it. By the time he does, though, it has gone terminally septic. Thus, his lesson highlights one of his personal problems and foreshadows the result. In particular, Spike isn’t bitten by the lobster-growth until he attempts to eject it, along with the fridge. This parallels the manner in which Spike is not killed by Vicious until he attempts to confront and put an end to him. (many thanks to Joe Halvey for these fascinating suggestions!)
In the second case, we are offered hallucinations.
Faye shrinks, is inundated with water overflowing from the commode and swims with the fish that appear. One possibility that occurred to me is that this imagery links up with Spike’s flashbacks to his eye installation, which features bubbles rising in water and a fish swimming behind a glass orb. Possibly also with the name Bull gives Spike: Swimming Bird (1). In that case, I suppose I would read it as a suggestion that Faye feels her life is artificial, like Spike’s eye. That’s a reading we can only make externally as the audience, of course, because Faye doesn’t know about the eye yet. Another possibility is that this trip features Faye as part of a group, rather than isolated or a loner as she tends to portray herself. This would match up nicely with her Lesson.
8/24/08: Carega points out that water is a major symbolic element for Faye, and that this hallucination may relate to her memories. I must agree, considering how much water appears in the episodes that deal with her remembering, from the water the ship is on when the tape arrives to the ocean her old home overlooks to the lion fountain. Indeed, the story of Urashima Tarou, which the tape delivery alludes to (see below) is the story of someone who went to live under the ocean.
Jet hears his bonsai telling him the secrets of the universe, has trouble remembering who he is from one moment to the next and at some point gets hold of Faye’s lipstick. I really don’t know what to make of the lipstick, but the rest of it supports Jet’s tendency to philosophize (also in line with his own Lesson). It also, over against Faye’s trip, suggests that Jet is more isolated and cut adrift than he likes to admit given the way he’s forgetting things. Losing his identity makes a lot of sense as we meet all the old cop associates he hasn’t talked to in years and find out about the corruption that couldn’t help but push someone like Jet away from his old job.
Spike finds himself walking up endless stairs and finds a frog there who tells him it’s the stairway to heaven; he ends up nearly walking off the prow of the Bebop. Certainly Spike seems to spend much of the show on a journey he can’t see the end of, in a dream he can’t awaken from as he puts it. The frog suggests the same thing that the final song, “Blue,” does: Spike does find ascension. “Everything is clearer now. / Life is just a dream you know, / It’s never ending. / I’m ascending.”
Ed, of course, doesn’t get a hallucination, which may indicate that it would be superfluous given how…individually tailored her reality already seems to be. On the other hand, this also shows her observing the antics of those around her without being caught up in them, which is equally in character. And, once again, she solves the problem at hand (no food) in her own quirky manner.
The tag line that closes this episode is “Life is but a dream.” All the other comments about Spike’s life, in particular, being a dream are significant; I think this is a little clue for us that the hallucinations are metaphors and not purely narrative larks.
Actually, it’s a lot like the way we see gold dragons on red backgrounds on the hyperspace route hoops, and on wall murals on Mars long before we know that the image is significant.
Really Bad Jokes
Just to close the page on a light note…well, lighter…well, ok not entirely hideously depressing, how’s that?
The hosts of Big Shot are called Punch and Judy and if you want to know in detail why this is strange and ironic, go read this. Punch is the puppet who gets away, quite literally, with murder (again and again and again); Judy is his rather harpy-like wife and one of those he kills.
The episode “Bohemian Rhapsody” is named after a song by Queen, and features clues left in the form of chess pieces…kings.
In “Speak Like a Child” the tape is delivered by a company with a tortoise logo, while the player (the delayed delivery of which causes Jet and Spike no end of trouble) is delivered by one with a hare logo. In the story of the tortoise and the hare, the two animals have a race and the tortoise wins the race and the hare loses. This, by the way, runs alongside the associations of the tortoise with the tamatebako (which contains Urashima Tarou’s years of life lost while he was under the sea just as the tape contains Faye’s lost life) and the visual parallel of the hare with the rabbit the race dogs chase (on which bet Faye loses all her winnings as she will lose the past she thought she gained once she goes looking for it and finds only ruins).
Hyperspace has a compression 240 times normal space (you get where you’re going 240 times faster than in normal space). This figure came from the ratio of black lines between film frames to frame space itself: 1 to 240. (See interview with Kawamori Shoji in the extras of Volume Two.) I love these people.
Onward
If you’re still with me, you can find more specific treatments of Faye and Jet, with some ruminations on Faye and Spike, on Faye & Jet: Unsquare Dance; of the relationships Spike, Vicious and Julia, and what the flashbacks can suggest to us, on Spike, Julia & Vicious: When She Drives; of history as a concept and problem on History: Easy Money; of the ending and the implications of Spike’s awakening on The End: Luck of the Draw; and of the various lessons the show seems to teach on Life Lessons: Ice Cream. Please feel free to pitch me your responses, my mail link is at the bottom of the page as usual.
Links
It’s kind of hard to find good Cowboy Bebop pages out there; I suppose it is a rather challenging subject. Lots of good graphics around, but not a whole lot in the way of thoughtful, varied content. Of the discursive sites, Otaku Central’s CB pages are a good ramble.
Asteroid Blues is a nice general site with plenty of images and profiles; easy on the eyes too. If you want someone who does gallery-style stuff, check out All That Jazz for music and pics. There is, by the way, an Emily’s Cowboy Bebop Page; this is not me; it is a nicely done, though incomplete, general site. Just thought I’d mention.
Entertaining tidbits can be had at All I Ever Needed to Know in Life I learned by Watching Cowboy Bebop, which is exactly what it sounds like.
Radical Edward’s Cowboy Bebop Hardrive has a fine image gallery, though the layout is annoyingly widget-ful.
From these you can get to all the others. If anyone is in contact with Team Bonet, please smack them about the collective head for taking down Walk in the Rain, which used to be one of the best CB sites running. I really hate it when people kill perfectly good sites for the piddly reason that they aren’t updating any more. Ask me if I care about updates! Just leave the damned things up!
The song “Last Train Home,” off the album Still Life (Talking), belongs to Pat Metheny, who wrote it and plays it. I don’t normally recommend Metheny’s music, it tends to get too synthy and spacey for me, but this one is an old favorite and it fit superbly.