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Cetra


Ok. Having compared the English script with a fan translation of the Japanese, I think I have it.

The Cetra are, as all versions agree, an itinerant people. The translation, however, says that they move in, "unlock a world" and move on again, rather than "settle a world" as the English script would have it. (Let us leave aside, for the moment, mistranslation issues; the actual point here works equally well whether you read this line as "world" or "land".)

Put this together with what Sephiroth says about humans using the "gifts" of the Cetra without working for them or repaying them in the proper Cetra way.

What is the single greedy-human goal, throughout this game? Mako. Fertility for the land and energy for the cities. Which is to say, the Lifestream.

This seems to imply that what the Cetra do is wake places up--allow the life and total consciousness of the planet to manifest as the Lifestream.

Considering the awakening or consciousness-raising aspect of this, and the manner in which humans are castigated for laying aside this calling and this journey, I'm really seeing the Cetra as a sort of amalgam of the high points of Buddhist and Shinto philosophy. The basic animism of the living and aware planet is classic Shinto. The journey strikes me as equally classic Buddhist. Recall that the hallmarks of Cetra are to be aware of the planet's life and to be able to communicate reliably with it, yet never to stop, never to settle, never to become attached, and to trust that this journey will lead them to total peace and happiness in the end. Sounds like Nirvana to me.

Thus, it makes perfect sense that, when a group of Cetra abandoned the journey and the detachment demanded by it, they lost both their perception of the living planet and their ability to be one with it. Which, of course, is how the Nibelheim notes suggest humans came to be.

The Cetra being the midwives, if you will, of the Lifestream, and the Lifestream being the manifestation of both spiritual oneness and environmental equilibrium, the Cetra are strongly identified with harmony--stability, of the sort that homeostasis is. Over against this we have Jenova.

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Jenova


We are given two main aspects of Jenova. One is pure destructiveness. Jenova seeks to eradicate the Cetra and, once part of the Sephiroth-Jenova meld, seeks to destroy the planet and use the planet to destroy others so that Sephiroth can plunder the energy of the Lifestream(s). A more subtle aspect is transformation. Sephiroth tells Cloud that the nature of Jenova is transformation, and we see this played out in both the SOLDIERs, in Hojo's reactor experiments, and in the Jenova-bits that Sephiroth uses as carriers for his appearances.

The translation of Cloud's reflections upon regaining his memories tells us that the process of creating SOLDIERs and Copies is the same--Jenova cells plus Mako exposure. In the first, however, the will of the human is strong enough to suppress the random transformation that, in unsuccessful cases, produces monsters. Indeed, Sephiroth's will is strong enough to completely reverse the flow and transform Jenova-bits into his own likeness. In the case of the Copies, the will of the human is weak and psychic erasure results, leaving the humans to eventually (presumably) merge into a new Jenova upon reunion.

What all this suggests to me is that Jenova is the avatar of destabilization, in this world. This makes a nice opposing contrast with the Cetra's harmony, and is reflected in the opposition of the Black and White materia.

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Heros


The lever that determines which will triumph, though, is neither Cetra nor Jenova. It's the humans. Aerith, half human and half Cetra, and Cloud, a human who has assimilated the Jenova transformation and imposed his integrity of self on it, are the two halves that make up the hero in this story.

The same is true of the villain, of course. Sephiroth is very much altered, but he was born of two humans and his alterations are due to an exposure process very similar to the one Cloud seems to have undergone at Hojo's hands. It just happened to Sephiroth a lot earlier.

Thus, the conflict and resolution, here, are not between the Cetra and Jenova. They already had their fight, and it's over. The Cetra are dead and Jenova sealed. The conflict now may use the tools of Cetra (the Black and White materia) and of Jenova (her transformative cells) but it is waged by humans and, in the end, it is decided on their level.

It is not, you note, Holy that counters Meteor. It is, rather, the Lifestream itself. And the last image we see, as that battle is fully joined, is Aerith in the green-light and rising sparks of the Lifestream. This implies some involvement on her part, and I don't think it's unreasonable to assume that she was the one who instigated the Lifestream to rise; being half Cetra she could hear it and communicate, both, and, as we find out in later installments, also maintain her individual integrity within the Lifestream. Holy, like the Weapons, eradicates any threat to the planet, up to and possibly including humans themselves. The Lifestream, on the other hand, encompasses humans; all life, including humans, rises from and returns to the Lifestream. And, in the end, the Lifestream rises to protect Midgar, a concentration of no other life but humans.

This is actually why I rather think Aerith was the motivator for that salvation.

It's Sephiroth, who despite his wish to be a god hasn't gotten there yet, who calls Meteor and holds back Holy with the force of his will. It's Aerith who calls Holy and, perhaps, the Lifestream as well, by the force of her will. It's Cloud who must gather himself to defeat Sephiroth's will with the force of his own. Their limited, attached, human wills are what drive this whole story.

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Humans


That will not only reaches beyond the things of the Cetra, but also beyond Jenova. As Cloud tells Tifa, it's strength of will that determines whether a human given SOLDIER or Copy treatments will succumb to Jenova or maintain physical and mental integrity. Sephiroth is consistently, alarmingly, successful in overcoming Jenova's will and even bending her transformations to his own ends.

So is Cloud.

He cannot, at first, maintain mental integrity, hence the amnesia and identity blurring and imposition of Sephiroth's will. But he maintains physical integrity from the first. It's possible, of course, that Sephiroth was responsible for that, wanting an undercover puppet, as it were. But, given the strength of will Cloud displays as the game goes on, the simplest explanation is that Jenova never could overcome Cloud. And, once he got his mental ducks in a row, neither could Sephiroth. In fact, ironically enough, since Cloud eventually defeats Sephiroth, displaying equal and greater strength of body and will, Cloud may be considered the only truly successful "copy"--the only one who walks the same path of transformation that Sephiroth walked and a little bit further.

Indeed, it is suggested in Advent Children that it's Cloud's very attachment to the human lives and embeddedness in the world around him, his humanity and not his many-times-removed Cetra heritage or his Jenova exposure, that make him stronger than Sephiroth.

What I find most interesting is that, in the game, this is not sufficient for victory.

Cloud's journey and victory are very personal and do not actually have any direct affect on saving the world. That's made very clear to us as he and his friends watch helplessly as Meteor threatens to destroy Midgar and maybe the world, despite their individual victory. It's Aerith who takes the world-savior's part. She's the one who summons Holy and, I think, the Lifestream to deal with the world-destruction Sephiroth started in motion. It's necessary for Cloud to get Sephiroth and his will out of her way, but it's equally necessary for Aerith to take the macro-level steps to counter that will.

Despite the obvious fact that only Cloud has grown strong enough to fight Sephiroth directly, it is made subtly, blindingly clear that saving the world is a group effort. No one person is enough. And, as Sephiroth's defeat demonstrates, no person alone can hope to win. It's a classic collectivist moral, which is a darn good trick in a fighting RPG.

November 2024

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