Gundam Seed: Comparative
Nov. 1st, 2004 01:49 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
or
Why I like GSeed better than GWing
Which I do, so deal with it or hit that back button now and spare yourself the trauma.
...
Still here? All right, then.
1. GSeed has both a complex story and good ink. GWing had good ink, to be sure, but its attempt at a complex story ran sadly aground on the reefs of No Plot and the shoals of Shoddily Unmotivated Writers. GSeed still has holes in its backstory, but at least they only fit a truck rather than five Gundams abreast.
2. The morals in GSeed are applied with, say, a standard hammer rather than a sledge suitable for breaking boulders with one swing. This puts it one up on just about all the major Gundam series that came before it. Along the same lines, exposition is sparingly used to explain history, not employed wholesale to cram character motivation down the viewers' throats.
3. The unstable obsessive, the stroppy and idealistic fighter, and the savvy political leader are divided into three girls, rather than piling the entire characterization and plot onus onto a single girl and collapsing her character into total incoherence. Frey, Cagali and Lux manage their parts far better than poor Relena was ever given the opportunity to.
4. Redemption is limited, and handed out on a logical basis, rather than a free pass handed to everyone left standing at the end.
5. There is explicit romance and romantic resolution. Which won't make everyone happy, but does at least put some roadblock in the path of a total free-for-all with attendant psychotic breaks on the part of the fandom.
6. GSeed almost actually, kind of, justifies the whole MS concept. Nothing can really justify it, since articulation equals vulnerability and breakage points, and generalist engineering is the most inefficient possible way to go. But GSeed at least attempts to address real engineering considerations such as maneuverability.