Expand Cut Tags

No cut tags

Apr. 17th, 2005

RP-ing

Apr. 17th, 2005 04:30 pm
branchandroot: oak against sky (Default)
Concentrated opinionatedness ahead, just in case anyone who hangs out here was in any doubt.

What makes a good online role player:

Thoughtful and rounded character construction. When you're working with derivative characters, this means taking whatever background the source text plus your setting provides and trying to fill in the blanks in a consistent manner. With logs and character journals you have to find the voice of the character, and this works best once you've decided in your own mind how your character thinks and feels about a bunch of things. Does he like his family? How does she do in her classes, and how does she relate with her teachers and classmates? Is he thinking of changing jobs, and what will that mean to his children? Just what secrets does she keep from which people?

Patience. So, here's this great idea, and you really want to see how it works out, and it will be so cool. Great. It will be even cooler if time is taken to let the idea develop at actual, human speed. If you want to take a character from zero to undying love in a week, you should be writing a story arc, not role playing. Role playing works best when you don't try to compress events, and when it's happening in real-time, as much online RP does, that means letting plotlines work out over weeks and months. A bit of relaxation, and enjoyment of filling in the details helps.

Variety. Nothing is so deadly boring, to everyone other than your obsessive self, as one-track play. If your character never experiences anything other than ANGSTANGSTANGST, or, for that matter, SMUTSMUTSMUT, then he or she becomes a) flat and cardboard, and b) a closed circut that is difficult to play with or against. When there's some angst and some fun and some silliness and some smut and some everyday just-doing-them things, there are a whole lot more opportunities for your character to interact with other characters in a way that actually lets them progress instead of freezing into one reaction loop.

Respect. That is, don't buffalo people into the plotline you want when they don't want to go there. That's annoying as hell whether it's done by the GM or by another player. Also, it isn't good to use other people as part of your personal psychotherapy without their knowledge or consent; it's just asking for trouble. So if RP is your way of working out your issues, make sure you're playing with people who accept that agenda.

Discrimination. That is, be a little choosy. Don't pick just any old character, because that so often leads to really careless characterization. Coming at this from the other direction, if you know what kind of character you want to play, pick a character who has those aspects, or, at least, does not have a background that would contradict those characteristics. For example, if you want to play a weepy, wimpy Damsel In Distress (tm), for crying in silence don't pick a proud, determined, self-confident character to do it with.


This concludes today's installment of "essaying instead of clawing my eyes out".

November 2024

S M T W T F S
     12
34 56789
10111213141516
17181920212223
24252627282930

Page Summary

Style Credit

Page generated May. 16th, 2025 03:11 am
Powered by Dreamwidth Studios